![]() ![]() The owners of the server would be angry at the cheaters and would also be angry at my company due to the quality of service. The reason was to do with all of the cheaters who would nuke the server by spawning a ridiculous amount of resources and overwhelming the server with assets which the physics environment just could not handle. They definitely took up 80% of my time in maintaince despite only being a small portion of all the games I hosted. My perspective on why this is fantastic from being a game hosting company is that GMod servers were a bitch to maintain. ![]() No idea what is happening now since I've gotten out of game hosting entirely. ![]() At the time, I believed that I was the single largest hoster of GMod servers since there were only about 400-470~ servers up at anyone point. About 3 years ago I used to host about 140 GMod servers. ![]()
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